
Guide To Flash Memory
As
the digital world advances, so does the desire to retain the
information that is gathered. That is no exception for products such
as digital cameras, cell phones and MP3 players that appear to get
smaller in size and greater in file saving capacity. We all want
more music, pictures, contact lists, etc. to take on the road
wherever we go in a device as small and lightweight as possible.
A
huge element that facilitates the need to save media files are flash
memory cards. Some devices come with a preset storage capacity while
others can extend their amount of storage with the inclusion of a
flash memory card. Currently there are over a dozen flash media
cards available with some new ones ready to debut in the near
future.
Such
is the impact that many PCs and notebooks are including media
readers in their systems to provide a simple method of extracting
and writing files to the cards. Now, which card to utilize is
dependent on the device you own or are looking to buy, where it is
recommended to check the device manufacturer's documentation or web
site for reference and compatibility. Below is a brief assessment of
the current types of flash media cards in the market.
What Is Flash Memory
A
memory card or flash memory card is a solid-state electronic flash
memory data storage device used with digital cameras, handheld and
Mobile computers, telephones, music players, video game consoles,
and other electronics. They offer high re-record-ability, power-free
storage, small form factor, and rugged environmental specifications.
There are also non-solid-state memory cards that do not use flash
memory, and there are different types of flash memory.
There are many different types of memory cards and jobs they are
used for. Some common places memory cards are used include:
-
in digital cameras
-
in game consoles
-
in cell phones
-
in industrial applications.
PC
card (PCMCIA) were among first commercial memory card formats (type
I cards) to come out in the 1990s, but are now only mainly used in
industrial applications and for I/O jobs (using types I/II/III), as
a connection standard for devices (such as a modem). Also in 1990s,
a number of memory card formats smaller than PC Card came out,
including CompactFlash, SmartMedia, and Miniature Card. In other
areas, tiny embedded memory cards (SID) were used in cell phones,
game consoles started using proprietary memory card formats, and
devices like PDAs and digital music players started using removable
memory cards.
From the late 1990s into the early 2000s a host of new formats
appeared, including SD/MMC, Memory Stick, xD-Picture Card, and a
number of variants and smaller cards. The desire for ultra-small
cards for cell-phones, PDAs, and compact digital cameras drove a
trend toward smaller cards that left the previous generation of
"compact" cards looking big. In digital cameras SmartMedia and
CompactFlash had been very successful, in 2001 SM alone captured 50%
of the digital camera market and CF had a strangle hold on
professional digital cameras. By 2005 however, SD/MMC had nearly
taken over SmartMedia's spot, though not to the same level and with
stiff competition coming from Memory Stick variants, xD, as well as
CompactFlash. In industrial fields, even the venerable PC card
(PCMCIA) memory cards still manage to maintain a niche, while in
cell-phones and PDAs, the memory card market is highly fragmented.
Nowadays, most new PCs have built-in slots for a variety of memory
cards; Memory Stick, CompactFlash, SD, etc. Some digital gadgets
support more than one memory card to ensure compatibility.
Types Of Flash Memory
|
A Brief Description Of
Memory Devices |
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SD HC is the new generation for SD cards
larger than 2GB that adhere to the SD 2.00 specification - a
new design that is required for cards and devices to
support the SD HC 4GB to 32GB capacities.
CAUTION:
Check your device carefully before buying SD Memory. SD HC
will not work in SD 1.0 devices. Use SD HC only in designated
SD HC compatible products. Consult your device's user manual
or manufacturer's web site before purchasing an SDHC card for
your device. |
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Secure Digital Card (SD)
Initially created to hold and prevent duplication of copyright
music files, these cards have grown immensely popular with
photographers due to their low power consumption and small
size. There are now a few types of SD cards, offering transfer
rates of varying degrees, that are slowly pushing CompactFlash
cards (too bulky for many new cameras on the market) out of
the camera accessory business. |
 |
MiniSD Card
Essentially identical in function to its big brother, the only
difference of the miniSD is that it is almost half the size
and used with cell phones, MP3 players and digital cameras
requiring a much smaller card. An adapter is available for use
with devices requiring a standard size SD card. |
 |
MultiMediaCard (MMC)
These cards are identical to the SD cards on the outside but
work differently on the inside. They were interchangeable in
some devices but not most and the SD tends to be favored for
its fast speed in comparison to the lagging MMC. |
 |
CompactFlash I (CFI)
About the size of a matchbook, CompactFlash cards were one of
the first to become standard in the digital camera market,
ranging from 8MB to 8GB capacity. Containing both memory chips
and a controller, these cards have made quite an impact to
become a popular digital mass-storage device. |
 |
CompactFlash II (CFII)
CFII cards are identical to CFI with some minor differences.
For one, CF II Cards are 1.7mm thicker than its counterpart
and, secondly, those devices that contain CFII slots are
backwards compatible with CFI Cards (doesn't work vice-versa).
As with above, these cards are sold in capacity of up to 1GB
(2GB and above only work with devices that utilize the FAT-32
file system) |
 |
Smart Media (SM)
This memory only card (no controller onboard but required on
the device to be used) is used with digital devices pre-2001
and max out at 128MB. Not being so convenient to the
advancement of technology, these cards are still available but
taking a back seat to all the others out there, especially the
xD-Picture cards (see below). |
 |
XD-Picture Card (xD)
The "new kid on the block" was developed jointly by Olympus
and Fuji to replace the close to extinct SM Cards (previously
favored by both companies). About the size of a postage stamp,
this tiny giant can hold upto 8GB of data, knocking the wimpy
128MB max SM card out of the ballpark. As this card is fairly
new, adapters are available to assist in using with your
device/computer. |
 |
Memory Stick (MS)
Sony developed the Memory Stick in 1999 to create brand
loyalty for their digital cameras and camcorders. Sometimes
they are included with the camera or device in question. Most
Sony notebooks do include a Memory Stick reader so users can
remain within the spectrum of the brand and know their
products will work with each other without fail. |
 |
Memory Stick PRO (MS PRO)
The PRO card was developed to provide even more capacity than
MS (upto 4GB in comparison to the 128MB MS) and greater
transfer speed. Most devices pre-2003 will not be compatible
as will be certain card readers, with no adapter in sight. |
 |
Memory Stick DUO (MS DUO)
The DUO is exactly the same as the MS only half the size. Sony
developed some products to utilize the compact card but an
adapter is required for media readers to access the data. |
 |
Memory Stick PRO DUO (MS PRO DUO)
The PRO DUO is essentially the combination of the above four
cards, being a perfect combination of compact size, high speed
transfer rates and great capacity. |
 |
TransFlash Card
The exceptionally small size of TransFlash cards (11mm x 15mm
x1mm) allows mobile phone manufacturers to incorporate
significant amounts of removable storage capacity into their
smaller handsets without changing the physical size of the
phone. TransFlash is designed to store personal content such
as digital images, MP3 music files, video games and other
applications, phone settings and personal data. |
Form Factors & More Specs
| Name |
Acronym |
Form Factor |
*DRM |
| PC Card |
PCMCIA |
85.6 × 54 × 3.3 mm |
None |
| CompactFlash
I |
CF-I |
43 × 36 × 3.3 mm |
None |
| CompactFlash II |
CF-II |
43 × 36 × 5.5 mm |
None |
| SmartMedia |
SM / SMC |
45 × 37 × 0.76 mm |
None |
| Memory Stick |
MS |
50.0 × 21.5 × 2.8 mm |
MagicGate |
| Memory Stick Duo |
MSD |
31.0 × 20.0 × 1.6 mm |
MagicGate |
| Memory Stick PRO Duo |
MSPD |
31.0 × 20.0 × 1.6 mm |
MagicGate |
| Memory Stick PRO-HG Duo |
MSPDX |
31.0 × 20.0 × 1.6 mm |
MagicGate |
| Memory Stick Micro M2 |
M2 |
15.0 × 12.5 × 1.2 mm |
MagicGate |
| Multimedia Card |
MMC |
32 × 24 × 1.5 mm |
None |
| Reduced Size Multimedia Card |
RS-MMC |
16 × 24 × 1.5 mm |
None |
| MMCmicro
Card |
MMCmicro |
12 × 14 × 1.1 mm |
None |
| Secure Digital Card |
SD |
32 × 24 × 2.1 mm |
CPRM |
| SxS |
SxS |
|
|
| Universal Flash Storage |
UFS |
|
|
| miniSD
Card |
miniSD |
21.5 × 20 × 1.4 mm |
CPRM |
| microSD Card |
microSD |
11 × 15 × 1 mm |
CPRM |
| xD-Picture
Card |
xD |
20 × 25 × 1.7 mm |
None |
| Intelligent Stick |
iStick |
24 x 18 x 2.8 mm |
None |
| Serial Flash Module |
SFM |
45 x 15 mm |
None |
| µ card |
µcard |
32 x 24 x 1 mm |
Unknown |
| NT Card |
NT NT+ |
44 x 24 x 2.5 mm |
None |
* Digital Rights Management
Implementation
Since many EEPROM devices only allow
a finite number of write cycles, some of these cards incorporate
wear levelling algorithms to spread the wear and to avoid wearing
out specific places which are often written to.
Console Game
System Memory
Many video game consoles have historically used
proprietary solid-state memory cards to store data, especially since
games started being distributed in read-only optical discs. However,
in the case of Sony game systems, industry standard memory was used
for improve compatibility and availability of memory devices.
The sizes in parenthesis are those of the official
cards.
- Microsoft Xbox console line:
- Xbox Memory Unit (8MB)
- Xbox 360 Memory Unit (64MB, 256MB, and 512MB
versions)
- Nintendo console line:
- Nintendo 64 Controller Pak (256 KB, divided
in 123 pages)
- Nintendo GameCube Memory Card (59-block (4
Mib/512 KiB), 251-block (16 Mib/2 MiB) and 1019-block (64 Mib/8
MiB) versions) This memory is simply a modified SD card.
- Wii Memory Card compatible (see Nintendo
GameCube above) and SD Secure Digital card
compatible
- Sega Dreamcast Visual Memory Unit (VMU)
(128 KB divided in 200 blocks)
- Sega Saturn memory unit can hold 20
blocks of save games.
- Sony PlayStation console line:
- PlayStation Memory Card (1 Mb/128 KB divided
in 15 blocks)
- The PocketStation can act as PlayStation
Memory Card
- PlayStation 2 Memory Card (called the "Memory
Card (8MB)(For PlayStation(r) 2(r))" onscreen)
- The PSP PlayStation Portable uses Memory
Stick Duo.
- The PlayStation 3 is compatible with
CompactFlash, Secure Digital, and Memory Stick PRO.
- GP2X GNU/Linux based portable games
console, uses SD/MMC.
Memory Cautions
It is vitally important to know what memory
devices your product or system uses. Two devices may look
similar, but be totally different. So compatibility is
critical. Always check your product's manual or manufacturer's
website for memory compatibility.
Flash memory is not a hard drive. It has a
shorter life span, based upon the actual technology used.
Therefore, you should not plan to use flash memory as permanent
storage, but as a floppy replacement - for temporary storage and
transport. For long term storage, transfer your data to a CD
or DVD.
Do airport X-Ray machines damage Memory Cards?
Airport X-Ray Machines produce small amounts of static electricity.
Normally, the amount produced is safe for electronic devices.
However, many manufacturers suggest treating the cards as if they
would be damaged by the x-ray machines. Also, DO NOT use the card as
a means of long term storage of important files or photos. A small
bolt of electrostatic charge will render the card useless and
permanently destroy the files.
Glossary
- EEPROM (also
written E2PROM and pronounced e-e-prom or simply
e-squared), which stands for Electrically Erasable Programmable
Read-Only Memory, is a type of non-volatile memory used in
computers and other electronic devices to store small amounts of
data that must be saved when power is removed. EEPROMs are
the memory technology used in most flash memory cards.
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