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Video Card &
Display Terminology

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16-bit
A 16-bit computer hardware device or software program is one that
is capable of transferring 16 bits of data at a time. Microsoft
Windows 3.11 is a 16-bit operating system, while ATA and IDE are
16-bit hardware standards. When referring to a computer video or
graphics card, 16-bit relates to the amount of colors capable of
being displayed. For example, 16-bit is the same as 65,536 colors.
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24-bit
24-bit is known as “True Color”. 24-bits are equivalent to
16.7 million colors.
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3-D
Also known as three-dimensional. 3-D describes a visual image
that has the appearance of depth and field. When referring to an
internal adapter card, a 3-D accelerator is a graphics cards with
additional processing power and memory that helps the performance
and look of 3-D images. Also see graphics accelerator card.
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32-bit
Computers or software programs capable of transferring data
32-bits at a time. Examples of 32-bit operating systems are OS/2
and Windows NT. The first true 32-bit processor was the Intel
80386. 32-bit can also refer to the amount of colors a video card
is displaying. 32-bit is the same as 16.7 million colors (24 bit
color with a 8-bit alpha channel).
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3DFX
Brand and company of 3D accelerator cards.
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8-bit
Computer hardware device or software capable of transferring
eight bits of data at the same time. When referring to a video or
graphics card, 8-bit relates to the amount of colors capable of
being displaying. 8-bit is the same as 256 colors.
8514/A
Developed by IBM in 1987, 8514/A is a graphics display
standard that supports 1024x768 pixel resolution and is
interlaced.
A
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Active-matrix display
Also known as TFT or Thin Film Transistor, an active matrix
display is a liquid crystal display (LCD) found on notebook
computers and flat panel displays. With active matrix displays one
to four transistors, which commonly make the screens fasters,
brighter and more colorful then passive matrix control each pixel.
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AGP
Short for Accelerated Graphics Port, AGP is an advanced port
designed for Video cards and 3D accelerators. Designed by Intel in
1997, AGP introduces a dedicated point-to-point channel so that
the graphics controller can directly access the system memory.
Analog Monitor
Monitor that is capable of accepting continuously varying or
analog signals from the video adapter. This allows the monitor to
display an infinite range of different colors. The majority of CRT
monitors are analog, while all flat panel displays are digital.
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AGP APERTURE SIZE
The amount of system memory an AGP videocard can use for
storing 3D information.
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AGP FAST WRITES
Enabling AGP Fast Writes lets a program access the videocard
directly, instead of through system memory. This reduces bandwidth
demands on the bus.
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AGP PRO
A beefy version of the AGP interface designed to deliver extra
power to workstation-class videocards. AGP Pro uses a slightly
longer AGP slot, and comes in two flavors, 50-watt and 110-watt.
Current consumer accelerators from ATI and nVidia use an onboard
Molex connector to draw additional power, because the AGP Pro
interface isn't ubiquitous.
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ALPHA CHANNEL
Every pixel in a game is described by four color channels: R, G, B
and alpha. The first three channels store data on the pixel's
mixture of red, green and blue, while the alpha channel describes
a pixel's relative opacity. In 32-bit integer color, the alpha
value is contained in the last 8-bits of the pixel's color info.
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ANISOTROPIC FILTERING
An advanced filtering technique that corrects a texture's
perspective when the texture is drawn on an object that stretches
deep into a scene.
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ANTIALIASING
Any technique used to smooth jagged edges that are created when
straight lines are drawn in 3D game or program.
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Aperture Grille
A method of CRT construction employing vertical strips of
phosphor separated by a grid of tiny metal wires. Light emitted
from the electron gun passes through this grid of metal strings
and is filtered and focused onto the back of the CRT, exciting
phosphors that produce the on-screen image. Aperture grille
construction produces brighter, more saturated colors, but is not
as good for text or fine detail.
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API
Application programming interface-basically a set of rules and
routines that developers can use to design games and applications.
APIs provide programmers with a set of pre-defined function calls
that can be used for basic tasks, such as drawing windows and
buttons, or advanced operations, like applying a bump map to a
polygon.
B
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BILINEAR FILTERING:
The most basic filtering strategy,
bilinear filtering reduces texture pixelization by blending
adjoining textures at their seams. Modern 3D accelerators use
bilinear filtering by default.
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Bit map
Graphic file usually ending in *.bmp where several bits are
made up to make one full image.
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Bit-mapped font
Font that if enlarged will have jagged edges instead of the
scalable font where no matter what the size will look the same.
Bit-mapped fonts are comprised of several dots to make a single
character.
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Bit-mapped graphic
Description used to describe an image that is formed in a map
form instead of a mathematical form. The image is created by
placing dots (or bits) in a row or column, forming an image with
several thousand small dots or bits to make the complete image. A
bit-mapped image when enlarged will have jagged edges.
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Brightness
The light level intensity of a computer monitor, adjusted in
unison with contrast to effect the quality of the viewable image.
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Brush
Tool used in creating images with a drawing program. Generally
the brush is similar to a paintbrush, capable of making bold or
vivid strokes, and able to fill a large area quickly when compared
to other tools such as the pencil.
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Bump mapping
Video accelerator technique that gives a surface the look of
texture. Bump mapping may cause walls to look bumpy or rough;
without bump mapping it would have an ordinary look.
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Burn in
When a computer monitor is left for long periods of time with one
stand-alone image, the image can permeate. Burn in occurs more
often with older monitors. However still can occur on new CRT
monitors (although not as common). To help prevent this issue turn
off the monitor or use a screen saver.
C
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Candle Power
A measurement of light reflected by a surface one foot from a
lighted candle. Candle light is measured in lux and is commonly
used as a light measurement for LCD displays and projectors. Also
known as candelas and candle power.
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Cathode-Ray Oscilloscope
Tool used for measuring the voltage of the cathode-ray tube inside
of your computer CRT monitor. The Cathode-Ray Oscilloscope was
invented by German scientist Karl Ferdinand Braun in 1897.
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CG
nVidias high-level shaded language. It includes all the
functions of Microsoft's high-level shader language(HLSL), as well
as some functions specific to nVidia GPUs.
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Codec
Short for compression/decompression, a codec is an algorithm or
special computer program that reduces the number of bytes consumed
by large files. Codecs are often used with videos distributed over
the Internet. Codecs enable what would normally be a very large
video file to be much smaller.
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Computer Graphic
A computer graphic or computer picture is either a computer
generated image, or a graphic imported into the computer and
capable of being displayed on the screen.
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Contrast
A term used to describe the degree of value (white through black)
variation in an image. In a black and white image, there is a
large difference in the value range (since there are no in-between
grays in the image). An image made of only black and white (and no
gray values) is therefore the highest in contrast, while an image
with many grays and few white (highlights) and black (shadows) is
a low contrast image. Adjusting the brightness of an image does
not affect its overall contrast.
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CORE CLOCK
The speed at which a 3D card;s graphics chip runs, usually
measured in megahertz(MHz).
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CrossFire
The CrossFire™ platform takes your gaming experience to the next
level with more performance, flexibility and compatibility.
CrossFire combines the awe-inspiring capabilities of two ATI™
Radeon™ graphics cards and CrossFire ready motherboards for AMD
and Intel® processors to meet the hard-core demands of your
alternate reality. Experience stunning visual realism in today’s
games with uncompromising image quality, even on your HDTV.
More »
D
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DB-15
The standard 15-pin connector for analog monitors. If you use
a CRT or analog LCD monitor, this is the connector you use.
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DDR:
Double data rate, usually used to describe memory. DDR memory
can transfer two chunks of data every clock cycle, a
"double-pumped" strategy that effectively double memory speed.
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DDR-II:
The latest version of DDR memory. DDR-II memory doesn't
transfer more data per clock cycle than the original DDR memory,
but it has been modified to run at much higher clock speeds than
plain DDR.
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Dead Pixel
Term used to describe a pixel that no longer illuminates. More
common on LCD and Plasma display technology.
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Degauss
Degauss is a method of erasing magnetic media and the removal of
remnants of previously recorded signals. The degauss process is
achieved by passing magnetic media through a magnet field more
powerful than the media itself in order to rearrange the magnetic
particles.
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Detonators
Detonators are updated reference drivers for the nVidia chipset
video cards.
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Digital Display
Video display that presents images in shades of gray of very
limited color such as a monochrome or an EGA monitor.
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Digital Monitor
Monitor that takes a digital signal received from a monitor and
changes it to analog. Unlike a analog monitor a digital monitor is
not capable of displaying an infinite range of colors.
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Digitize
Process of converting a image into digital data for storing. A
good example of digitizing is when a computer scanner converts a
non-digital image, such as a picture, into binary.
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DIRECT3D:
Microsoft's 3D API. Includes all the function calls a
developer needs to program old-style fixed-function games as well
as new programmable shader games.
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DirectX
First released in 1996 DirectX is a set of APIs (Application
Program Interface) developed by Microsoft to allow all programs to
write instructions for hardware without knowing exactly what
hardware is within the computer. Games which include DirectX have
the capability to utilize multimedia and graphics accelerator
features more efficiently.
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Display
Term used to describe the device used to view images and/or text.
Also used to describe the actual object or item being displayed.
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Display attribute
Attribute of an object viewed on a monitor such as a size, color,
etc.
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Dithering
Technique used with dots or a mixtures of colors to help create a
look of a new color or shade of color in an image. Dithering is
commonly used in large publications such as a newspaper.
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Dot Pitch
Distance between pixels on a computer display screen measured in
millimeters.
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DSTN
Also known as dual scan screens. DSTN stands for Double-layer
Super Twisted Nematic and is an improvement over STN. DSTN is a
passive-matrix technology that uses two layers.
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DPI
DPI (Dot Per Inch) is a measurement of printer resolution
indicating how many ink dots the printer can place in one square
inch. The higher the DPI the sharper the image. DPI or Dot's Per
Inch is also used to determine an image resolution.
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Drift
Wave-like movement or swaying of any line that appears on the
monitor.
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Dual-Scan display
Type of passive-matrix display found on notebook computers and
flat panel displays. A dual-scan display refreshes twice as often
as the regular passive-matrix.
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DVI:
The connector used for digital LCD monitors; effectively
eliminates the video noise from digital-to-analog-to-digital
conversion.
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DVI-D:
A DVI hardware spec that only includes support for a digital
signal. DVI-I cables will not fit into a DVI-D connector.
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DVI-I:
A DVI hardware spec that allows both analog and digital signals to
be passed out the DVI port.
E
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Enhanced Graphics Adapter
Manufactured by IBM in 1984, Enhanced Graphics Ad (EGA) is a video
standard with a resolution of 640 x 350 and offers more colors (16
from a palette of 64) when compared to earlier standards.
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ELF emission
Short for extremely low frequency emissions, ELF emissions are
magnetic emissions given off by electrical appliances. Because it
is not yet known if these emissions could be harmful to humans
over long periods of times, several governments have created
standards to help ensure that devices produce less ELF emissions.
F
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FILL RATE:
The speed at which your graphics card can render
pixels-usually measured in millions of pixels per second (Megapixels/sec).
GPUs with higher fill rates can display higher resolutions and
more colors at higher frame rates than other chips with lower fill
rates. NVIDIA GPUs have the highest fill rates of all GPU
available on the market. See Frames Per Second.
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Fixed-frequency monitor
Fixed-frequency monitors are older models designed to only run at
a specific signal from within a limited frequency range.
Fixed-frequency monitors generally require a specific or specially
designed video card.
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FIXED-FUNCTION:
3D chips running fixed function 3D pipelines can execute a
limited number of functions very rapidly. Unfortunately
fixed-functions pipelines are also inflexible, and developers
can't easily use any functions that aren't built into the chip.
Programmable shader pipelines are replacing fixed-function
pipelines.
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Flat-display monitor
Thin screens most often used in notebook computers. However,
they are becoming more popular with desktop computers. Flat-panel
displays are not based upon the cathode-ray tubes technology; they
usually use Liquid-crystal display (LCD) technology.
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Flat screen
An attribute of some computer monitors that means their display
screens are flat. These screens usually use better technology and
help prevent screen glare.
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Flicker (not to be confused
with Yahoo's Flickr)
The appearance of a flicker, flashing, or unsteadiness in an image
on a display screen. Flickers can occur when the video refresh
rate is too low, or because of other video related problems, and
in some cases are caused by monitor hardware problems. A
flickering screen can cause users to experience eye strain.
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FLOATING-POINT COLOR:
Floating-point numbers use decimals (e.g., 5.78) to describe a
value. When games and applications use floating-point numbers to
describe color, rendering errors are minimized, and color become
richer and more true to life.
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Foot candle
A measurement of light reflected by a surface one foot from a
lighted candle. Candle light is measured in lux and is commonly
used as a light measurement for LCD displays and projectors.
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FPS
Short for Frames Per Second, FPS is a measurement of the speed or
performance of a game and/or computer system. Generally, a user
who has a higher FPS will be capable of performing better.
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Frame
A frame is a single still image frame displayed by the computer,
video hardware or software application. Frames are often used in
word processing and graphic arts to help focus the viewer’s
attention. In data or network communications, a frame is a block
of data that begins with a header to indicate the beginning of the
block of data, and a trailer to indicate the ending of the data.
On the Internet, a frame is a movable or non-movable portion of a
web page to help make the navigation easier.
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FRAME BUFFER:
Memory that is dedicated to the graphics processor and used to
store rendered pixels before they are displayed on the monitor.
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Frame capture board
Also known as a frame grabber, the frame capture board is an
internal computer expansion board that is installed in a computer
and allows video devices such a VCR, television, or other device
to connect to it. This device can then capture video images from
that device and store them on a computer.
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FRAMES PER SECOND(FPS):
The rate at which the graphics processor renders new frames,
or full screens of pixels. Benchmarks and games use this metric as
a measurement of a GPU's performance. A faster GPU will render
more frames per second, making the application more fluid and
responsive to user input.
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Frame rate
The rate at which frames are displayed or projected. Usually
measured in frames per second (fps). Today's movies are generally
at a frame rate of 24, 25 and 30 frames per second.
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Framebuffer
Portion of video card memory that holds the information
necessary to display a single screen image. The size of the
framebuffer determines the resolution and maximum colors able to
be displayed.
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FSTN
Short for Film SuperTwist Nematic, FSTN is a type of LCD display.
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Full-motion video
Abbreviated as FMV, Full-motion video is a computer system that is
capable of displaying full video images and sound on a computer.
Depending upon the compression being used by the computer and the
computer hardware, the frames per second can vary. Computers not
capable of displaying at least 24fps will create choppy video.
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Full-page display
Computer screen that allows an entire 8.5-inch by 11-inch page to
be displayed at once without the need for scrolling or zooming
out. These monitors are either longer horizontally then
vertically, or are built so they can be turned from horizontal to
vertical.
G
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Gamma correction
Gamma or Gamma correction is the adjustment of the brightness
and/or contrast in color on a image displayed on computer monitor
or printed on a printer. Adjusting the gamma correction on a image
can correct the overall quality of an image.
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Gas-plasma display
Type of display that is a collection of neon gas materials between
two plates. Each plate contains a conductive print; one with a
horizontal and the other with a vertical. Gas-plasma displays are
sometimes found with older portable computers. However, because of
advances in portable LCD technologies and the power requirements,
gas-plasma displays are often used for large displays. These
displays can range anywhere from 42 to 60-inches.
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Glare Screen
Clear panel or filter placed over a computer screen to help
prevent glare on the screen from the sun or other bright light
sources.
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GPU
Introduced in 1999 by nVidia, GPU is short for Graphics Processing
Unit. The GPU is a single chip processor located on the video card
capable of processing a minimum of 10 million polygons per second.
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Grabber
Also known as a frame grabber, grabber describes hardware or
software that is capable of taking a image frame from analog or
digital video. Once the image is grabbed, the computer stores it
as a graphic image.
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Granularity
Term used to describe how clear an image is displayed. For
example, with a bit-mapped image the smaller the dots the better
granularity or clarity the image will be.
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Graphic
A digitized version of photograph, or other type of picture that
is displayed on a computer display. Below is a basic example of a
computer graphic.
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Graphics Accelerator Card
Also known as a 3D accelerator, the graphics accelerator card is a
internal board that generally is installed into the PCI or AGP
slot and reduces the time it takes to produce images on the
computer screen by incorporating its own processor and memory.
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Graphics controller
A chip, also known as a graphics coprocessor, which is similar to
a microprocessor. It is ordinarily found on graphics accelerator
cards. The graphics controller processes the graphics to create
dots and lines on-screen.
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Graphics mode
Computer display mode where an image is produced by pixels to
create an overall image.
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Green Screen
Old technology display monitor - displayed in monochrome,
typically green or amber. In modern terminology applies to a
green background used to adding in backgrounds or other elements
behind a foreground object, such as a person.
H
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HARDWARE TRANSFORM AND LIGHTING:
A graphics chip's hardware "T&L" engine can perform lighting
calculations very quickly. Prior to the introduction of hardware
T&L, these calculations were performed by the already overloaded
CPU.
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Hercules
Type of graphics standard introduced in the early 1980s and
developed by Hercules Computer Technology for IBM compatible
computers. The standard defined a resolution of 720 Pixels by 348
pixels on a monochrome monitor.
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HGA
Short for Hercules Graphic adapter.
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HIGH-LEVEL SHADER LANGUAGE:
HLSL, the shader language that is included with DirectX 9.
High-level shader languages allow game developers to use a C-like
programming language to write shader programs for gamers and
graphic applications. Without an HLSL, developers would have to
use a confusing, hardware-specific assembly-level language.
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High-persistence phosphor
Type of neon phosphor used in monitors that illuminates longer,
allows lower refresh rates and reduces the flicker effect. With
early monitors this type of phosphor could cause poor animation
when an object, such as a mouse, moved across the screen. The user
would be able to notice a trail of the moving object.
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High resolution
The final quality of images displayed or seen. The resolution on
printers and monitors is usually measured by the quantity of dots
or pixels per-inch.
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Horizontal scan rate
The speed that each line is drawn horizontally. This is commonly
expressed in Kilohertz [KHz].
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HPA
Abbreviation for High-Performance Addressing. Developed by
Hitachi, HPA is an LCD Passive-matrix display technology commonly
found on low-end portable computers. Monitors featuring HPA have
higher response rates and contrast, and are capable of displaying
up to 16-million colors. However, HPA monitors lack the crisp
display that is found with an Active-matrix display.
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HPD
Short for Hybrid Passive Display. HPD was developed by Toshiba and
Sharp, and is a technology that utilizes a new type of liquid
crystal to provide a better contrast and overall image quality for
LCD displays.
I
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IRGB
Intensity Red Green Blue (IRGB) is the technology used to generate
a 16-color image on a computer monitor. 16-colors are created by
the addition of an intensity bit. The 16 colors created were
black, dark gray, light gray blue, light blue, green, light green,
cyan, light cyan, red, light red, purple, light purple, yellow,
light yellow and white.
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INTEGER COLOR:
Integer numbers have been used to describe color information
since 3D graphics first appeared on the PC. Compared with
floating-point number, integer numbers provide a very limited
palette of colors. Integers are whole numbers (e.g., 4).
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Intensity bit
Bit of information used to display different intensities of color
with computer software and computer monitors. For example, the
IRGB monitor is capable of displaying 16 different colors because
of this bit.
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Interlacing
Interlacing is a method for refreshing an image on a computer
monitor. Interlacing refreshes an image on the screen by scanning
every other line, and alternately scans every opposite line. This
allows a faster refresh rate, and less information during each
scan. Unfortunately this may cause flickering or noticeable line
movements in some situations.
J
L
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Landscape monitor
Monitor that lays horizontally and is wider than it is tall. Most
computer monitors are landscape monitors.
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LCD
Abbreviation for Liquid-crystal display. LCD is a flat display
technology used in laptops, calculators and the majority of flat
screen displays. LCD displays are available as an active matrix,
dual-scan or passive-matrix display.
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Liquid crystal
Liquid crystals were discovered by Friedrich Reintzer in 1988 and
are substances that have the properties of both liquids and
solids. Liquid crystals are widely used in Liquid Crystal Displays
(LCD).
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Low resolution
Computer screen, image, or printed page that is not crisp, grainy
and/or pixilated. Low resolution screen or image commonly
describes a picture that has a small amount of pixels causing the
image to be jaggy. A low resolution print page has a small amount
of dots causing the printed text or image to appear light and not
crisp.
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Luminance
The overall brightness of a computer screen.
M
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MCGA
Abbreviation for Multi-Color Graphics Array or Memory Controller
Gate Array. MCGA is a type of graphics system built into computers
manufactured during the 1980s.
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MDA
Short for Monochrome Display Adapter. MDA is the first text-only
video display standard from IBM capable of displaying at a maximum
of 80x25 characters in two colors. MDA is no longer used.
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MEMORY BANDWIDTH:
The amount of data that can be transferred between a graphics
chip and its onboard memory. Measured in megabytes per second(MB/s).
To calculate memory bandwidth, multiply your memory bus bit-width
by the speed of the memory and the number of chunks of data
transferred per clock, then divide that number by 8. For example:
For 128-bit DDR memory running at 500MHz, you would multiply 128
by 500 by 2, and then divide the product by 8. The result is
16,0000MB/s, or 16GB/s.
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MEMORY BUS WIDTH:
The size of each data chunk tat the memory bus can transfer
each clock cycle. Usually measured in bits.
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MIP-MAPPING:
Mip-mapping provides several different levels of detail for
every texture in a scene, and places low-quality, low-res textures
in the background (where they're not easily noticed) and
high-quality, high-res textures in the foreground(where game
players focus their attention). Because low-res textures consume
relatively little memory, mip-mapping can help speed up frame
rates. Unfortunately, without filtering, demarcation lines can
occur where different mip-map levels intersect.
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Moiré (Moiré Pettern)
The moiré is a distortion and/or pattern of an image caused by
conflicting frequencies; two or more different resolutions
overlapping each other. A moiré commonly is a wavy image effect,
grids or dots across the image, or a similar visual effect that
occurs on a display device such as a monitor or a printed image.
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Monitor
Video display screen and the hard shell that holds it. Also called
video display terminal (VDT). In its most common usage, monitor
refers only to devices that contain no electronic equipment other
than what is essentially needed to display and adjust the
characters of an image.
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Monochrome
Term used to describe a visual display or output in one color. A
monochrome monitor displays only one color, such as green on a
black background.
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MPC
Short for Multimedia PC. MPC was developed in 1990 describes any
computer capable of running programs that combine video,
animation, audio, and graphics.
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MPEG
Video codec used by most computers to display a video. MPEG
compression is handled through the software and/or hardware. There
are various versions of MPEG.
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Multifrequency monitor
Computer monitor capable of accepting video signals at more than
one frequency.
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Multimedia
Display of a combination of audio, video, animation, and graphics.
Multiscanning monitor
Computer monitor capable of responding to any frequency within a
specified range. This allows a computer monitor to work with
various types of graphic displays.
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MULTI-SAMPLING:
An antialiasing technique that draws only the extra pixels
needed to antialias jagged lines. Each GPU manufacturer uses a
different algorithm to perform a multi-sampling, so it's difficult
to do an apples-to-apples comparison with antialiasing enabled.
Multi-sampling is the preferred AA technique.
N
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Nit
The smallest measurable unit of brightness that is used to measure
the brightness of the surface area of a monitor, LCD or other
display device.
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Noninterlaced
Noninterlacing is a method of refreshing an image on a
computer monitor. With noninterlacing, every line on the monitor
is refreshed during a scan. This provides for a higher quality
display and less chance of the user noticing flickering or line
movements on the monitor. When considering between a interlaced
and a noninterlaced monitor, a noninterlaced monitor is commonly
recommended.
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NTSC
Short for National Television System Committee, NTSC is the
American committee responsible for creating technological
television and video standards, including refresh rate and color
capabilities. NTSC Composite Video is the standard for analog
color televisions.
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NV30:
The code-name for nVidia's first DirectX 9 GPU, which is the
core for the GeForce FX line. It operates at speeds up to 500MHZ,
and is fabbed on a 0.13-micron process. The 5800 and 5800 Ultra
use the NV30 core, while the 5200 series uses the NV34 core, and
the 5600 series uses the NV31 core.
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NV35:
nVidia's follow-up to the NV30. Fabbed on a 0.13-micron process,
and the first nVidia chip to use a 256-bit memory pipeline.
O
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OLED
Abbreviation for Organic Light-Emitting diode. OLED is a type of
LED that is being used in flat-panel displays, is much thinner
then LCD and requires much less power to run.
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OpenGL
A 3D API designed by an independent standards body. OpenGL
differs from DirectX mainly in its extensibility—it can be changes
and added to between major revisions to take advantage of new
hardware features.
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Output device
Any peripheral that receives output from a computer. Computer
printers and monitors are output devices.
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Output screen
Device used to display output. This could be a separate monitor or
other display device used only to display the output being
received from the computer or other device.
P
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PAL
Short for Phase Alternating Line, PAL is the dominant television
standard across Europe delivering 625 lines at 50 half-frames per
second.
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Paper-white
Refers to a white that is as white as white paper. Paper-white
commonly refers to monochrome monitor that contains a pure white
background with black text.
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Passive matrix display
Type of LCD screen display that contains a series of wires that
criss-cross each other. At the intersection of each wire contains
a single LCD element that allows light to be passed through. A
passive-matrix display does not provide the same quality as an
active-matrix display.
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PCI Express
Doubling the bandwidth of the AGP 8X graphics bus, the new PCI
Express represents the most profound change to desktop
architecture in nearly a decade. PCI Express replaces AGP,
allowing much larger amounts of data to move between the graphics
card and the CPU, and will soon replace PCI expansion slots as
well. The PCI standard allows for a 32-bit bus with a maximum
throughput of 133MB/s. By contrast, PCI Express will run at
2.5GHz. PCI Express is a two-way serial connection that carries
data in packets along two pairs of point-to-point data lines,
compared to the single parallel data bus of traditional PCI.
Gamers will benefit from an incredible upgrade in video quality
with PCI Express, because it will allow for more powerful video
cards, inspiring developers to create more realistic environments
that will make games come alive with astonishingly lifelike colors
and images. Video enthusiasts will also benefit because PCI
Express will accommodate higher-quality video throughput (amount
of data you can send per second). As network television moves over
to HDTV broadcasts, PCI Express positions the PC platform for
integration into the living room, while also allowing for HD video
editing and other bandwidth-intensive tasks. PCI Express is
compatible with existing PCI drivers and software operating
systems and is designed to co-exist with current PCI hardware.
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PCI
Express 2.0 - High End Graphics Have Arrived
PCI Express Base 2.0 specification doubles the interconnect bit
rate from 2.5 GT/s to 5 GT/s in a seamless and compatible manner.
The performance boost to 5 GT/s is by far the most important
feature of the PCI Express 2.0 specifications. It effectively
increases the aggregate bandwidth of a 16-lane link to
approximately 16 GB/s. The higher bandwidth will allow product
designers to implement narrower interconnect links to achieve high
performance while reducing cost.
A
number of optimizations and improvements have been made to the
protocol and software layers of the PCI Express architecture in
the PCI Express Base 2.0 specification. These include:
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Dynamic link speed management – to control the speed at which
the link is operating
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Link
bandwidth notification – to notify software (operating system,
device drivers, etc) of changes in link speed and width
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Capability structure expansion – to expand the control registers
to better manage devices, slots and the interconnect
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Access control services – optional controls to manage peer-peer
transactions
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Completion timeout control – to define a required disable
mechanism plus related optional enhancements
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Function-level reset – optional mechanism to reset functions
within a device
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Power limit redefinition – to redefine slot power limit values
to accommodate devices that consume higher power
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Persistence
Display persistence is unit of time required for the phosphor
in a CRT display to lose all of its charge.
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PGA
Short for Professional Graphics Adapter. PGA is a video standard
developed by IBM that supports up to 640x400 resolution.
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Phosphor
A collection of blue, green, and red dots or lines that become
charged by the Cathode Ray Tube (CRT) within a CRT. When charged,
the phosphor lights up for an instant, causing a visible color to
be displayed on the screen of your monitor.
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Pixel
A term that comes from the words Picture Element or PEL. A pixel
is the smallest portion of an image or display that a computer is
capable of printing or displaying. A pixel can easily be
distinguished when zooming onto an image.
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PIXEL PER SECOND:
The units used to describe the fill rate of a GPU. It is
usually measured in millions of pixels per second (Megapixels/sec).
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PIXEL SHADER:
A Programmable shader unit that manipulates individual pixels
Pixel shaders can create bump maps, reflective surfaces, and even
programmatically generated textures.
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Polygon
Number of straight lines used to form a graphic object that can be
filled and/or moved. Polygons help create a 3D environment.
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PPI
Short for Pixel Per Inch, PPI is the numbers of pixels per inch
that comprises a pixel image. The more pixels per inch the image
contains, the higher quality the image will be.
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PROCESS:
In respect to microprocessors, the term refers tot he size of
transistors on a chip. Formerly measured in microns(one millionth
of a meter), but now measured in nanometers (one billionth of a
meter). A smaller process technology lets chips run at higher
speeds and lower temperatures.
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PROGRAMMABLE SHADER:
Programmable shader units are the areas of GPUs that can run
generalized programs rather than fixed 3D functions. There are two
basic types of programmable shader units: pixel and vertex.
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PROGRAMMATICALLY GENERATED
TEXTURE:
Traditional textures in a 3D game are created in a bitmap editor,
such as Photoshop, whereas programmatically generated textures are
described in real-time using shader programs. The newfangles
textures do not require trilinear or anisotropic filtering in
order to maintain the proper perspective when they're applied to a
3D model.
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Projector
A hardware device that enables an image to be projected onto a
flat surface. These devices are commonly used in meetings and
presentations as they allow for a large image that everyone in a
room can see.
Q
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QuickTime
Developed by Apple Computers, QuickTime is software that allows a
computer user to play movie files. QuickTime is available for
Apple and IBM compatible users running a compatible operating
system such as Microsoft Windows or any Macintosh operating
system. With IBM compatible computers, QuickTime is commonly used
to play .MOV extension files.
R
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R300:
The code-name for ATI's first DirectX 9 core. Fabbed on a
0.15-micron process, runs up to 325MHz, and supports a 256-bit
memory pipeline. The R300 is used in the Radeon 9500, 9500 Pro,
9700, 9700 Pro, and All-in-Wonder 9700 Pro.
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R350:
ATI's follow-up to the R300. Fabbed on a 0.15-micron process, but
operates at speeds up to 380MHz. The Radeon 9800, 9800 Pro, and
All-in-Wonder 9800 Pro use the R350 core.
-
Radeon
The ATI Radeon series was introduced in 2000 and is a type of 3D
acceleration video card developed by ATI.
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RAMDAC
Pronounced Random Access Memory Digital-to-analog converter,
RAMDAC is the portion of a computer video card that converts the
digital data to a analog signal to be displayed on a computer
monitor.
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Raster
Image file that is defined by a pixel that has one or more numbers
associated with it. The number generally defines the location,
size and/or color of the pixel(s). Raster images are commonly
.BMP, .GIF, .TIFF and .JPEG files.
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Refresh
A term commonly associated with computer CRT monitors, refresh
refers to the renewal of the screen content. As the refresh rate
is increased the image will become clearer. We recommend that
users run their computers with at least a 75MHz refresh rate.
Lower refresh rates commonly cause eye strain.
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REFRESH RATE:
The frequency at which the electron guns in your monitor
redraw the image, measured in Hertz (Hz) or cycles per second. As
an example, a refresh rate of 60 Hz means the screen is redrawn 60
times per second. Higher refresh rates reduce or eliminate image
"flicker" that can cause eye strain.
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Render
In general, "render" refers to the process of taking a computer
image or file and converting it into another format and/or
applying graphic modifications, such as shading or shadows to that
image. When referring to 3D animation, the term "render" refers to
the process of taking an computer generated image and performing
complicated operations that make that image appear as a 3D image
and/or making a series of images animated.
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RENDERMAN:
A high-level language for the complex shaders that are used in
very detailed animated movies (such as Shrek). Renderman shaders
use multiple computers working in tandem to draw a single frame.
It's a very long and laborious process, but 3D hardware companies
hope to run Renderman, like shaders on consumer gaming hardware,
at 60 frames per second—within the next few years. Full Renderman
shaders can run on DirectX 9 cards, but not at full speed.
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Resolution
The image quality of a printer or monitor. In monitors, the
resolution is measured by the number of pixels in a given area.
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Response time
When referring to an LCD display, a response time is how many
frames can be displayed in a second. Response time is very
important for users who are considering an LCD display and plan to
use that display for full motion video.
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Reverse video
Also known as invert video, reverse video is a method of reversing
the colors or background and text. Highlighting on a computer is a
type of reverse video or invert.
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RGB
Short for Red-Green-Blue, RGB is a method of creating colors from
the primary colors of red, green, and blue. RGB is sometimes used
when describing a type of display or monitor.
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RGB monitor
Computer monitor that uses the red-green-blue signals to generate
the colors displayed on the screen.
S
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S-Video
Also known as Y/C video, S-Video is short for Super Video and is a
type of interface and cable that transmits video luminance (Y) and
chrominance (C) signals separately. When received by the TV or
other display device this generates a better picture when compared
to composite video.
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SCART
Also known as a Euroconnector or Peritel, SCART is short for
Syndicat des Constructeurs d'Appareils Radiorécepteurs et
Téléviseursand is 21-pin connector capable of carrying audio,
video, and/or other signals.
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SDRAM:
Synchronous dynamic random access memory. SDRAM is the
dominant form of memory on today's videocards. Its low cost and
high speed make for a perfect combo. Variants of SDRAM (e.g., DDR
SDRAM) run as high as 500MHz and provide more than 20GB/s of
memory bandwidth.
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Screen flicker
The appearance of a flicker, flashing, or unsteadiness in an image
on a display screen. A flicker issue can occur when the video
refresh rate is too low, due to other video related issues and, in
some cases, because of hardware problems with the monitor. Flicker
often causes eye strain.
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SGRAM
Short for Synchronous Graphic RAM, SGRAM is a 144 pin memory
module with a single port with the capability of synchronizing
with CPU BUS (speeds of 83 MHz, 100MHz, 125MHz, and 142MHz) and is
commonly used with computer video cards.
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Shadow mask
On standard monitors a shadow mask is a metal plate located on the
back of the CRT to mask the beams from the electron guns similar
to an aperture grille on a Trinitron monitor.
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Sharpness
A term used to describe the overall clarity of a computer
display's picture or a printed image/text. Commonly the sharper an
image, text, or display, the better it will look.
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Snow
Cast of pixels on a monitor that appears as small, white
flickering dots. Snow is often caused by video disruption.
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STENCIL BUFFER:
The section of the graphics memory that stores the stencil
data. Stencil data can be used to mask pixels for a variety of
reasons, such as stippling patterns for lines, simple shadows and
more.
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SUPER-SAMPLE:
An antialiasing technique. Super-sampling renders a scene at a
high resolution, then filters it down tot eh desired size, While
this produces a terrific AA effect, its very slow, especially
compared with multi-sampling. Super-sampling isn't used on modern
3D accelerators.
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SuperTwisted Nematic
Abbreviated as STN, SuperTwisted Nematic is a type of
liquid-crystal-display (LCD) used in portable computers and flat
panel displays. STN builds on the twisted nematic (TN) method,
which twists liquid molecules, causing the LCD display to have a
sharper contrast and better viewing angle.
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SVGA
Short for Super Video Graphics Array, SVGA is a set of video
standards that is one step above VGA. SVGA monitors are capable of
displaying up to 16 million colors with a resolution of 800 x 600
on 14-inch monitors or up to a 1200 x 1600 resolution on a 20-inch
monitor.
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SXGA
Short for Super XGA, SXGA is a video resolution that supports a
maximum resolution of 1280 horizontal pixels by 1024 vertical
pixels.
T
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T & L
Short for Transform and Lighting. T&L is a type of video
technology that takes all the 3D information that used to be
handled by the computer processor and gives it to the GPU. This
enables a more complex 3D environment by adding a higher polygon
count and improving the lighting at the same time it allows the
computer processor to handle other tasks.
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Text mode
Also known as character mode or alphanumeric mode, text mode is a
display mode where the display is divided into rows and columns of
boxes, in which only alphanumeric characters are shown.
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TEXTURE COMPRESSION:
Most modern APIs include some from of texture compression.
Because most textures are simply bitmaps, they're easily
compressed. This conserves the limited bandwidth between system
memory and video memory, and between video memory and the GPU,
with virtually no degradation in image quality.
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TFT
Also known as Active matrix display. TFT is a liquid crystal
display found on notebook computers and flat panel displays. With
active matrix displays each pixel is controlled by one to four
transistors which commonly make the screens fasters, brighter and
more colorful then passive matrix. Because of this improved
technology, active matrix screens commonly tend to be a more
expensive but better of quality than a passive matrix display.
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TI 34010
TI 34010 is a graphics standard developed by Texas Instruments
that supports a resolution of 1024x768 pixels and is noninterlaced.
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TN
Short for Twisted Nematic, TN is a method of twisting causing the
liquid crystals in a LCD to twist in one direction allowing for
light to not scatter allowing LCD displays to have a better
contrast.
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Touch screen
type of monitor with a sensitive panel directly on the screen that
registers the touch of a finger as input. Some monitors, as
opposed to being touch-sensitive, use beams across the screen to
create a grid, which is interrupted by the presence of a finger
near the screen.
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Transform and Lighting (T& L)
T &L is a type of video technology that takes all the 3D
information that used to be handled by the computer processor
gives it to the GPU. This allows a more complex 3D environment by
adding a higher polygon count and improving the lighting at the
same time that it allows the computer processor to handle other
tasks. Some computer games may require that users have a T&L
compatible chipset. If you are unsure if your video card or
motherboard video chipset is T&L compatible, or what generation of
T&L your computer has, check the documentation for your video
card.
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TRIANGLES PER SECOND:
The rate at which a GPU processes triangles. It is a common
industry metric for describing performance. The higher the number
of triangles per second, the faster the GPU. The GeForce3 GPU
delivers the highest triangles per second rate of any GPU.
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Trichomatic
A method of mixing red, green, and blue to render the entire
color spectrum. This method of mixing colors is commonly used in
inkjet printers and computer monitors to create multiple
variations of colors.
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TRILINEAR FILTERING:
A texture filtering technique that blends pixels in different
mipmaps to hide the seams between different mipmap levels.
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Trinitron
The Trinitron technology was invented by Sony in 1968 and later
released in a computer monitor in 1982. Trinitron is a display
method that uses an Aperture Grill to help create a true,
life-like image.
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True Color
The use of at least 24-bits to represent each pixel in a graphic.
16.7 million colors can be shown when 24-bit color is enabled.
U
V
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VDU
Short for Visual Display Unit, VDU is a term used to describe a
visual display device for a computer. For example, a flat panel
display, monitor and a projector are all examples of a VDU. VDU is
most commonly used to describe a standard CRT monitor.
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VERTEX SHADERS:
A programmable shader unit that specializes in geometry
calculations. Vertex shaders handle terrain morphing, some
lighting calculations, and some shadow calculations.
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Vertical retrace
Also known as a vertical blanking interval or the vertical sync
signal, vertical retrace describes the action performed within the
computer that turns the monitor beam off when moving it from the
lower-right corner of a monitor to the upper-left of the monitor.
This action takes place each time the beam has completed tracing
the entire screen to create an image.
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VERTICAL SYNC:
A setting that allows you to synchronize the frame rate of
your 3D accelerator's output to the refresh rate of your monitor.
Disabling vsync may allow your frame rate to go higher than your
monitor's refresh rate, but at the expense of nasty horizontal
tears across the full-screen image.
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VESA
Short for Video Electronics Standard Association, VESA is a group
of monitor and video card manufactures that set various display
standards.
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VGA
Short for Video Graphics Array, VGA is a popular display standard
developed by IBM. VGA provides 640 x 480 resolution color display
screens with a refresh rate of 60Hz and 16 colors displayed at a
time. If the resolution is lowered to 320 x 200, 256 colors can be
displayed. VGA capability is built into plug -in video cards, VGA
chips, and monitors that can work with the VGA cards. Today VGA
has been supplanted by SVGA.
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Video
Electronic signal of moving graphics, pictures and/or text used to
combine a fluent source of images used for entertainment,
education or other uses.
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Video accelerator
Video card with integrated processor and memory to increase the
overall capabilities of video graphics. Today most video
accelerators are used for computer gaming.
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Video adapter
Also known as a graphics card, video card, video board, or a video
controller. A video adapter is an internal circuit board that
allows a display device such as a monitor to display images from
the computer.
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Video buffer
A storage location in a system or video card’s memory that holds
information before it is sent to the display device.
-
Video digitizer
Software that takes an analog video still frame and coverts it to
a digital still image. This is generally accomplished with the aid
of computer hardware.
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Video display page
A video screen image stored in the video buffer.
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Video conferencing
Computer software, hardware, or other device capable of
transmitting a video signal to another computer software program
or hardware device allowing other individuals to see a picture of
the participants in a conference.
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Video memory
Memory on the video card, in some cases located on the
motherboard, which is accessible by the video and computer
processor. With more video memory, the video card and computer is
capable of handling more complex graphics at a faster rate. Video
card memory may be between 8 and 512MB of memory.
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Videotex
Technology developed in the U.S. that allowed users to read text
news on a television by using a receiver and a dedicated line.
Because of the interface, cost, and other factors the videotex
system never became popular and is no longer in service or used.
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Vertical sync line
Also known as vertical retrace or vertical blanking, vertical sync
line describes the action performed within the computer that turns
the monitor beam off when moving it from the lower-right corner of
a monitor to the upper-left of the monitor. This action takes
place each time the beam has completed tracing the entire screen
to create an image.
-
VLF
Short for Very Low Frequency, VLF describes the electrical
radiation emitted by computer monitors, televisions, and other
cathode ray tubes (CRTs).
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VPU:
Visual processing unit. Some 3D companies designate their 3D
chips as "VPUs." VPUs are fully programmable. In fact, in theory
you could perform any calculation on a VPU that would run on a
CPU. On the other hand, GPUs are capable of just a limited number
of sequential operations.
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VOLUMETRIC TEXTURE:
3D textures that can describe the rings of objects like tree
rings. Volumetric textures consume significantly more space—and
thus memory bandwidth— than normal two-dimensional textures, but
can be efficiently generated using pixel shader programs.
W
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Windows-based acceleration
Super Video Graphics Array adapter specially created to run
Microsoft Windows programs faster. This should not be confused
with standard SVGA cards.
-
Wireframe
The simplest type of data representation for 3-D models.
Wireframe modeling is a natural outgrowth of 2-D CAD in that such
models only contain information on edges and vertices. With a
wireframe modeler, there is no implicit information on the
boundary between inside and outside the model volume. Wireframe
can also refer to a rendering technique in which only the edges
and vertices are represented in the image.
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WSXGA
Short for Wide SXGA, WSXGA is a resolution that supports 1600 by
900 pixels or 1600 x 1024 pixels.
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WUXGA
Short for Wide Ultra Extended Graphics Array, WUXGA has a
resolution of 1920 horizontal pixels by 1200 vertical pixels.
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WXGA
Short for Wide XGA, WXGA is a video resolution that supports a
maximum resolution of 1366 horizontal pixels by 768 vertical
pixels.
X
Z
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